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The game will be very expansive with more add-ons than any other game, and hopefully can be played over the course of several years. Imagine the video game Grand Theft Auto. In that game, cities are blocked off until you have completed enough milestones in your current city. In our game, each group of cities will represent a grade level, where there are different tasks you must complete in each city, and in doing so you learn certain concepts. On the roads between cities, you will be faced with challenges that force you to apply those concepts. It will be possible for students to focus on subjects that interest them the most this way because students will be allowed to move to different cities based on the subject of the city they complete. Subjects will branch off into sub-subjects as the student proceeds further into the game. For example, science will eventually branch off into chemistry, biology, and physics. However, eventually the students will have the choice to combine subjects. For example, biology and chemistry could combine into the subject of biochemistry. Here is an example of a quest that the player would complete while learning basic math; namely, multiplication. Picture a city like those in other games like Skyrim. As the player enters, he knows nothing about multiplication, and therefore will have to start out with the basics. They will enter the town to hear that the town has too many apples to count normally and they cannot get everyone to agree on how many apples each person should get. The player will be asked to locate the "Grandmaster of Multiplication". The player must do a quest for him. After the quest is completed, the Grandmaster will explain the concept of multiplication and the user will have to apply this knowledge to solve the town's problem. Once the player has solved the problem, the concept of multiplication will be necessary for other quests. There will be a level up system based on subject. Students can earn skill points in each subject as they complete tasks, and the skill points build up to a level up. When students level up, they earn the right to certain rewards. Rewards and equipment will be just as expansive as the game and will be associated with certain skills. The main character needs to be hero that is on an epic quest. The rewards and level up systems need to be associated with this epic quest. This game will not be a “one size fits all” education, but a school resource.